005 ⟡ SEPTEMBER TEST DRIVE
⋆✩ test drive 05 ✩⋆
The day begins like any other.
Routines, eventful scenes, and boring errands — no matter what you were in the middle of, there's a moment where everything begins to feel wrong. A searing pain tears through your body, so intense that it feels like every nerve has been struck at once. Muscles spasm, joints scream in protest, and as you double over, you find yourself clawing or clinging at anything within your reach. As your attempts to maintain composure fail you, your bones begin to twist with an agonizing force, the pain rising in a crescendo until it becomes unbearable to even breathe. Then, as quickly as it began, everything stops.
For a single, terrifying moment, there's nothing. No sight, no sound, no touch, no taste, no smell — just the weight of nothingness swallowing you whole. The absence of sensation might even be worse than the pain, leaving you adrift in a void you can't escape. Hopelessness threatens every fiber of your existence, and try as you might to fight it, your darkest thoughts begin to surface, flooding your mind in an onslaught of suffocating feelings and ideas.
In the darkness, you hear a voice.
It's faint, a gentle flashing of something warm along the edges of your mind, like sunlight itself. It's a voice, but you can't identify who or what it comes from, how it sounds, or what it means — still, you know it's directed at you. Something tugs at your heart, a powerful ache that throbs once and ripples outwards. You can feel the aches again, like fresh sores throughout your body. You feel off, like something isn't quite right, like you're not where you should be, or who you should be. But the voice continues, whispered just beyond your understanding. The sound is warm like hope, and it wraps around you, distant yet intent, before you wake up.
i. arrivals
HIDDEN IN THE TALL GRASS
Or perhaps you’re just small?
It’s difficult to see much of anything in the fields you’ve arrived in, but at the very least you can see yourself. Your limbs, no longer what they should have been. Your very skin, covered perhaps with fur, scales, or something else entirely. There is much about this situation that bears no answer, but maybe that will change as you wander through the sea of grass.
The sounds of other Pokemon soon become clear to your new ears. Other confused wanderers, fumbling with their new bodies. One by one, you make your way through the grass to each other - or maybe, someone finds you. Pokemon who didn’t wake up dazed in the grass also begin to appear, and they bring with them offers of help and explanation. All of them point toward the same place, eagerly indicating a series of gleaming lights through the blades.
Don’t worry friends - Malamar is here to help!
ii. The Town of Death Blood Murder Skull
AN OMEN OF THE SEASONS
Something is Froslass, queen of those dead by frost and in lonely spaces, and she is on her traditional visit down from the mountains. Does this happen yearly? Every few years? It's hard to tell - Ghosts aren't always the best at keeping track of living time - but however often it is, she is delighted to see that the Ghosts of the forest and valley have built an entire town this time, just for her!
What? Malamar wants her to know it's not just for her? Of course it is, silly! It has Death and Murder and Skulls in the name, doesn't it? She'll even magnanimously accept all these living participants, since they so graciously showed up to pay her tribute.
Quibbles over the town aside, Froslass's presence heralds the beginning of an undead ritual. Ghostly flames make delicate, flickering paths through the valley, visible only at night but felt even during the day. Trip through one of them and you will find yourself shivering, maybe even feeling slightly disconnected from your body.
Froslass herself holds court in town, expecting attention and entertainment, particularly near dawn and dusk. While she's not outright hostile, she is rather volatile: she's easily delighted by anyone who puts in a genuine effort, no matter how unskilled, but she's very quick to anger if she thinks someone isn't sufficiently motivated - or worse, avoiding her! Be ready to either participate or stay far, far away to keep unnoticed. Even that might not save you, as her presence seems to have a very odd effect on Ghosts and even other Pokemon in town. You may be subject to encouragement... and some of it might not be gentle.
SOIREES AND SERVICE
Pokemon can choose to help make and serve elaborate dishes for Froslass, and attend on her needs - she'll require them to be well-decorated if so, to match her brilliance! Those who are less skilled with food can choose to sing, tell stories, make music, or dance for her - she particularly enjoys performances with fans or ribbons - or offer her little Ghost Pokemon figures made out of harvest fruits and vegetables. Barring that, Pokemon can decorate Skull Town and their less crafty townmates, making sure everyone is adequately adorned for the occasion (or crafting necessary props like those fans and ribbons)!
Pokemon who aren't particularly artistic have at least one other option: help maintain the ghostly flames throughout the valley. These lights were originally made by Froslass, and while they're currently placed to guide other Ghosts into town, they're being saved for another purpose later. She'll be very put out if any of them are snuffed! Fortunately, the lights are easy to keep flickering. It takes days for one to die, and the judicious application of a Ghost, Fire, or Ice move - or, lacking any of those, the addition of some completely normal kindling - brightens it right up again. There are, however, rather a lot of them...
Froslass outright expects any Pokemon who has taken a turn contributing to the festivities to have some time to enjoy them, too. Come, sit down, have some good food served to you by Pokemon in elaborate outfits, and enjoy a fun diversion! Or at least take a relaxed stroll through town with her and her retinue and take in the atmosphere!
iii. Fête of the Forgotten
VESSELS SAILING AWAY
A tradition of remembrance. Of connection. A celebration of ‘ghosts’ who no longer walk the mortal realm.
During the final week of September, Pokemon such as Spiritomb and Oricorio begin to reach out to the Outpost citizens to collaborate for their final tradition. Having spent some time among the Pokemon of Bottlecap Bay, they feel confident that the communities of Spectrunk and Bottlecap can harmonize with its meaning. They spin tales of boats sailing across distant seas, and of faint lights floating through the blackest skies to guide spirits to their new home. Here and now, as the summer season officially greets the autumnal one, Pokemon may be granted a chance to reconnect with those who sailed ever further.
Those who sailed beyond, to their final place of rest.
Where the weeks prior were filled with festivities and excitement, the final week of September is a somber time as small boats to carry spirit flames are prepared for the final day. They will sail them down the river and out to the sea as the sun sets in those last moments - a tribute to the departed, as well as a message to those who still reside in the places they came from.
To the quiet surprise of Pokemon beyond this world, it seems there is something to this ritual. As their boat sails outward, spirits of those they left behind in their homes - whether deceased or otherwise - appear before their very eyes! It is a chance perhaps, to get some closure.
Or to simply say hello, as the Ghosts would say.
⟡ TDMs are game canon and act as events for the month they are posted.
⟡ New characters can link to their top level beneath the NEWBIE DIRECTORY
⟡ All new arrivals are not assigned to any one guild. However, they may assume themselves to share rooms within any one of them during the course of the TDM.
⟡ Remember that at least one thread for your application must come from the TDM! There is no comment minimum, but we will be looking for engagement, as well as for players and characters who take the time to delve into things like character thoughts, emotions, morality, and other deep themes. Take this time to engage with the setting as you would in game!
⟡ As a reminder, reserves and applications are permanently opened. Please see their respective pages for details on processing time.
⟡ Have any questions related to the TDM? Ask here! If your question is more general for the game, please make sure to direct it to the FAQ page instead. Thank you, and happy threading!

ii
When he spots her, he quietly shuffles over with a stern expression.]
So it would appear. Yet this is the first I've heard of this Froslass and this festival.
[Why had the guild leaders neglected to bring it up until now? Something feels strange about the whole ordeal.]
no subject
[ Oh good, this is a bird worth talking to! Odile turns her full attention onto Akechi; it's a little intense. ]
How long have you been here?
no subject
[He quiets momentarily, listening in case there are any ghosts lurking about. When it's clear that they're safe, he continues.]
A preliminary investigation suggests this festival is important to the resident ghosts, but I believe that if Froslass-san was such a significant presence, the guild leaders should have given us prior warning before we built the outpost.
no subject
[ That's good to hear. It doesn't sound as though these guilds are doing much, though - maybe they didn't know of the threats in the first place. Threats, plural, because of course it isn't only Froslass she's concerned with. ]
And what about Malamar? Did they mention them?
no subject
[Well, that can wait. The mention of Malamar makes him hum softly, brushing a wing below his beak.]
Well, allegedly Malamar is a friend of the guilds. Well-meaning despite their sinister appearance, but their friction with Froslass isn't particularly helping matters.
no subject
Allegedly?
no subject
[Thus far, Malamar seems like the lesser evil. They aren't as commanding as Froslass, but he knows facades all too well.
A good detective investigates before drawing conclusions.]
Those with dominion over the mind can in turn tamper with one's emotions and their memories if they abuse such power. I've seen it for myself.
no subject
Well, I'm positive they're doing that. Two minutes of conversation and they had me calling them a friend.
[ Odile agrees that Froslass is the more imminent threat. Malamar wasn't making people throw them a festival and bring them gifts, at least. But she is simply never going to trust someone who's shown themselves able and willing to affect minds like that! ]
no subject
[His eyes blink wide open, and moments later, he cringes. That's... deeply disturbing, to say the least.]
Was it hypnosis, or merely pressure? I was under the impression that dark types are immune to psychic attacks.
no subject
I'm not that easy to pressure. Though...I can't say I'm familiar with hypnosis. It's a practice that exists, in my world, but it doesn't work like that. It hardly works at all.
no subject
[Normally, given the Metaverse gives such concepts far more weight, but that's beside the point.]
But here, psychic powers are very much real. In fact, there's an entire type that specializes in it, ranging from spring-propelled pigs to uncanny mimes.
no subject
[ He mentioned "dark types", but that also did not seem to be working... ]
no subject
[It's stated calmly, with a neutral expression.]
If you treated every psychic type with disdain, you'd likely be treated with skepticism in return. That being said, their abilities have great potential to be abused, with only dark types carrying a complete immunity to their attacks.
[Although, come to think of it... He squints. Malamar's influence affected her despite her typing.]
But it may simply be offensive moves. Status moves such as Hypnosis operate a bit differently by comparison.
no subject
I'm not concerned about every psychic type, I'm concerned about this one. I hope we'd all prefer not to have our minds manipulated.
no subject
[He looks up. The roofs of nearby buildings do provide a valuable vantage point.]
Of course, there's also the matter of Froslass and her... "curses," for lack of a better word. Of the two, I consider her the more dangerous for now, but that's largely because Malamar is at least trying to keep up the pretense of being a friendly face.
no subject
[ Let them fight amongst themselves. It'll both distract and hopefully weaken them. ]
no subject
Conflict has a way of revealing one's true colors. If we allow them to fight amongst each other, we can see the cracks in their facades and adapt accordingly.