bayhelpers: (Default)
Baymod Helpers ([personal profile] bayhelpers) wrote in [community profile] bopbay2025-05-10 10:00 am
Entry tags:

003 ⟡ MAY TEST DRIVE


⋆✩ test drive 03 ✩⋆



The day begins like any other.

Routines, eventful scenes, and boring errands — no matter what you were in the middle of, there's a moment where everything begins to feel wrong. A searing pain tears through your body, so intense that it feels like every nerve has been struck at once. Muscles spasm, joints scream in protest, and as you double over, you find yourself clawing or clinging at anything within your reach. As your attempts to maintain composure fail you, your bones begin to twist with an agonizing force, the pain rising in a crescendo until it becomes unbearable to even breathe. Then, as quickly as it began, everything stops.

For a single, terrifying moment, there's nothing. No sight, no sound, no touch, no taste, no smell — just the weight of nothingness swallowing you whole. The absence of sensation might even be worse than the pain, leaving you adrift in a void you can't escape. Hopelessness threatens every fiber of your existence, and try as you might to fight it, your darkest thoughts begin to surface, flooding your mind in an onslaught of suffocating feelings and ideas.

In the darkness, you hear a voice.

It's faint, a gentle flashing of something warm along the edges of your mind, like sunlight itself. It's a voice, but you can't identify who or what it comes from, how it sounds, or what it means — still, you know it's directed at you. Something tugs at your heart, a powerful ache that throbs once and ripples outwards. You can feel the aches again, like fresh sores throughout your body. You feel off, like something isn't quite right, like you're not where you should be, or who you should be. But the voice continues, whispered just beyond your understanding. The sound is warm like hope, and it wraps around you, distant yet intent, before you wake up.


i. arrivals
FROM TUNNELS DEEP





The scent of must meets your nostrils, perhaps more strongly than it normally would. To open your eyes is to meet the dark — though if you're fortunate it could be that something about this new body, or perhaps the body of another, leaves some faint illumination to see by. Either way it soon becomes clear that where you are is somewhere underground. They are deep and sprawling tunnels, with corners of some unknown civilization storied away in their many carvings and ruined pottery. Portions of the cavern walls even bear the appearance of old structures and dwellings, as if the earth itself swallowed a city whole.

Trickling through the tunnels in quiet streams are tendrils of fog. It's difficult to see, but not in the least hard to feel. The mist is damp and cloying, clinging to every inch it finds on you to the point that it seems to grasp at the very soul; and the longer one lets it have its way, the worst it feels. You begin to question your body. Your mind. Your very memories — are they really yours?

Staying underground may be unwise anyway. Diglett and Dugtrio soon make themselves known to the weary arrivals here, and unlike these newcomers they have had far too long to succumb to the mist. They will attack without hesitation, and the only options are to fight or flee above ground.

The forest above unfortunately is not much better. The fog here is thick, even if some light somehow makes its way through the canopy above. What could have once been helpful landmarks become sources of dizzying misunderstanding, and the gnarled trees seem to move when no one watches. Rescuers from the city will have their work cut out for them once it becomes clear how many could be stranded out there, and time will be of the essence. The sooner that these wanderers can be brought to the clinic to be treated, the better!


CAUGHT IN THE BRAIN FOG⟡ While the fog does not cause illness specifically, it is still incredibly dangerous to spend extended periods of time within it. Disorientation, hallucination, as well as mental and physical dysphoria are all symptoms noted from the fog and it is vital to remove oneself from its presence. Fortunately, the symptoms fade quickly once exposure ends.

⟡ The severity of the above varies; characters may feel that time is moving too quickly, or simply become incredibly aware of their inhuman limbs. Players may increase or decrease symptoms as they desire, at this time.

⟡ In addition to the above symptoms, memories become scattered across characters in the fog. The longer one remains within it, the more memory they lose to it — and the more foreign memories they gain. Players are encouraged to offer memories within their top-levels for others to use, but unlike other symptoms, characters need to come in contact with the memory's source to be free of them.

⟡ As many within Bottlecap Bay can guess, the location of all of this is the Southern Forest; which means all the dangers discovered in earlier quests apply. In addition to the disorienting fog, this particular branch of forest is rife with time and space distortions, making it difficult to navigate safely through.



ii. under the weather

RAIN RAIN, GO AWAY



The first thing anyone will notice as the month of May truly sets in, is the rain. Light or heavy, sunny or cloudy, a near constant rain pours down upon Bottlecap Bay and its surrounding areas. There's no escaping it; it pours, and it pours, and it pours ever long, until it becomes impossible to do even basic tasks outside one's dwelling without getting soaked to the bone.

While it's not unusual to receive rain at this time of the year, the amount of rain is unnatural according to the Guild Leaders. To ensure no one suffers any more than they already have, all three are quick to open their doors to these new Pokemon in their midst. Or at least, they're quick to offer other foreigner's doors. Pokemon who originated from other worlds soon find themselves with new bunkmates and housemates, and with the rain as bad as it is there’s no good way to refuse.

It's best to remain in similar company after all, and until there’s time to sort out who fits where, it’s all these newcomers have.


RAIN CHECK⟡ Though the epidemic from earlier in the year has now passed over, Dr. Denne does not let his guard down. New pokemon are herded to the clinic for mandatory check-ups, to be absolutely safe. The clinic will house pokemon exhibiting any sign of illness, but otherwise send them off to rest in their temporarily assigned housing.

⟡ Unfortunately, many of the offered Guild rooms belong to those recently admitted into the fold. At these lower tiers, rooms are often exposed to incoming water. Rain causes floods to rise up within Oran Guild, bringing at least an inch of rainwater along the shared ground. In the Cheri Guild, it pours between leaves and over walls during particularly stormy weather. The only guild with surefire methods to avoid the rain is Lum Guild; all of these buildings are fully enclosed.

⟡ Even if Pokemon are able to avoid getting wet while sleeping, this won’t spare them when they go outside; it is at minimum drizzling at all times for the rest of the month.


THE WATER CYCLE



While Pokemon begin to settle into their new lives at Bottlecap Bay, the rain continues to fall. On some days it’s harder — hard enough to bring sheets thick enough to blot vision, sharp enough to leave unprotected pelts stinging for minutes after retreating inside. Thunder booms, and lightning flashes, a clear message to all within the city when they see it. These storms are bad. Dangerous. And the danger is in more than just the weather itself.

At first the signs are subtle. Those same symptoms from the forest can be felt, lasting only as long as a Pokemon is damp from the downpour outside. Even the gentle drizzle causes absent thoughts, an empty mind staring into the distant grey skies as you forget.

Staring longer still, as you remember. But is what you're remembering actually yours? Something about the concentration of forest mist in the form of raindrops changes the effects as the days go by. The body and mind rebel against what it knows doesn't belong, and it finally comes bursting out with a shout! Those memories you've seen, they aren't yours! They're someone else's!

And the world needs to hear it!


STORMY MOODSAfter May 10th, the rain for the rest of the month is constant. Severity of the downpour is up to the player to decide, but it never stops drizzling at the least.

⟡ While symptoms from earlier prompts can still be in effect, additional consequences are caused by the rain. Light drizzle carries lighter memories; happier thoughts, caring moments. Pokemon capturing these from the rain are drawn to quietly whisper their opinions on such memories, and can pass them to the original owner in this way. Raging storms bring the opposite; Pokemon will inherit despairing, or wrathful memories from another in the rain, and feel compelled to instead shout their opinions to cast the memory aside.

⟡ Despite the above, Pokemon do not need to pass the memory to their original owner to get rid of them. NPCs can be used as well, and it can be assumed the memory eventually made its way home.

⟡ Side effects of the rain carry over into any puddles formed. Sleeping while soaked in water will cause effects to manifest as sleep-talk, and potentially affect their dreams.



iii. the archives

RECORDS KEEPING



The longer the rainfall persists, the more clear it is that staying outside is unwise. Not only is it dangerous to non-water type Pokemon's health for the most part, but the full scope of side effects only increase the risks. After one too many shouting matches caused by vitriolic memories, Polteageist offers a simple but beneficial solution. The doors of the archives are opened up, as senior members in the Lum Guild offer up their time as temporary librarians.

Polteageist's solution is as follows; instead of training their bodies out in the rain, everyone will be training their brains. There have been many questions raised over the last number of weeks, and now is the time for everyone to investigate the mysteries. Entering the Archives means entering a building of clear splendor, filled with couches and beanbags for sitting and beautiful flowers and plants to accentuate the green hues within the halls. The shelves are well stocked with records kept on stone tablets, and the additional guides within the guild are eager to help everyone find what they're looking for.

The illustrious leader of the Lum Berries is well aware however, that not everyone is willing to spend all their time reading. As it would be counterproductive to expect anyone to sit twiddling their thumbs (or tails, or ears) he has thus arranged for a few of the archive meeting rooms to host additional activities. They are simple things; there's classes on recording writings properly in clay before firing, minor history lessons where newly arrived Pokemon can share in what many others already know, and even community building exercises. They're nothing like the escape rooms organized during the last two months, but they're good for passing the time.

And eventually, the rain will hopefully calm down. A few skilled Psychic Pokemon are offering their services to keep others dry until then however, at least so that everyone can get home safely.


SHUSH!⟡ The Archives, while acting as the base of operations for the Lum Berries Guild, additionally acts as a library. Players are encouraged to come up with their own available texts within these halls, but should keep in mind that not all knowledge is publically available. If a player is unsure about whether or not something can be easily accessed, please comment about the topic under questions.

⟡ Examples of available topics include general folk tales and fairy tales (with examples given here), as well as non-fiction matters such as pokemon types, species, and moves. As a note, paradox pokemon and canonically synthetic pokemon such as Type: Null are not included.

⟡ The history of Bottlecap Bay is no different from what is noted within the game's premise; guild members teaching the history will explain that the settlement came about when a number of Pokemon escaped from human lands, seeking refuge where no humans could be found.

⟡ Players may be creative with team building exercises, provided they would not cause damage to their surroundings; examples include bonding activities such as 'two truths and a lie', '20 Questions', and even scavenger hunts within the public Archive limits. The focus is always upon getting to know one another.


✩ OOC NOTES.
TDM CWS: body horror, disorientation, hallucinations, dysphoria

⟡ TDMs are game canon and act as events for the month they are posted.

⟡ New characters can link to their top level beneath the NEWBIE DIRECTORY

⟡ All new arrivals are not assigned to any one guild. However, if they participate in the Archive's bonding activities, they may receive a unique reward.

Remember that at least one thread for your application must come from the TDM! There is no comment minimum, but we will be looking for engagement, as well as for players and characters who take the time to delve into things like character thoughts, emotions, morality, and other deep themes. Take this time to engage with the setting as you would in game!

⟡ As a reminder, reserves and applications are permanently opened. Please see their respective pages for details on processing time.

⟡ Have any questions related to the TDM? Ask here! If your question is more general for the game, please make sure to direct it to the FAQ page instead. Thank you, and happy threading!

FULL NAVIGATION
seacub: (who put baby in the trash)

[personal profile] seacub 2025-06-19 12:38 pm (UTC)(link)
[Why not, right? Anasui at least seemed to remember things up until that point, so...

Emporio nods. Polteageist assured him as much, at least. 'If anyone tries to send you back, I will correct them.' It's what made him sure that Polteageist was someone he could trust. There was no logical reason for Polteageist to go that far for someone he'd only taken in for a month at that point.

But he did.
]

...I just wish it hurt less, too, [he admits after that.] ...they told me to be happy. ...they said I was their hope.
outbounds: (sleep powder)

[personal profile] outbounds 2025-06-23 03:00 pm (UTC)(link)
Then that is what you must do. The way you say it. [ The way they indulged him, in the memory. ] They wouldn't want you to be sad.

And it does not— hmm. [ Emmet pauses, clicks his tongue. ] I will not say it gets better. But it does get ... easier, even if you do what I did.

[ He lives with it, after all, to the point that he was surprised it affected Emporio so strongly. For better or for worse. ]
seacub: (AND NOW A PIPE TOO??)

[personal profile] seacub 2025-06-25 02:41 am (UTC)(link)
[Not better, but easier.

Emporio nods- he thinks he understands, at least. That definitely reflects how the memory felt, after all.
] ...Right.

...Okay. ...I... ...I guess, knowing that much helps.

And, uh...hopefully whatever you saw from me wasn't too...

[Bad? Weird? Probably weird. If it was bad, he feels like Emmet would probably be a little more upset, if at least on behalf of the one whose memories they were.]
outbounds: (air slash)

[personal profile] outbounds 2025-06-25 05:02 am (UTC)(link)
It was strange. [ He says, plainly. But those who have been in the bay for a while probably have had a chance to get used to Emmet's particular brand of frankness already. ] I did not fully understand all of it. But it was not bad, even if part of it was concerning.

[ Probably the saddest part isn't the memory itself, but the context provided afterward on account of Emmet's own memory. That all of the people in that memory, fondness, strangeness, concerning decision making regarding safety checks and all, are gone now.

... ]


I have grown tired of focusing on loss. If you miss them. If you want to talk about them. Now, or at some other time. You can. I will listen.
seacub: (AnxietyBoy prevails)

[personal profile] seacub 2025-06-25 05:56 am (UTC)(link)
Uh-

[Emporio, needless to say, goes about as red as a cubone can.] R-right! Sorry, that was...a lot to just put out there, on you.

I definitely have good stories, but...another time, for sure. That's probably best.

And...well, Anasui's here, so I guess I could introduce you sometime too? [Really at this point they ought head inside before the rain gets more severe though.]

....

....Thank you, though.
outbounds: he'd count subway cars to go to sleep too (long days at the subway)

[personal profile] outbounds 2025-06-26 09:54 pm (UTC)(link)
We have met. Sort of. [ Emmet went right up to him and asked what he could do, and eventually they ended up exchanging names, so. ] But if you also want to introduce us your way that is fine too.

Anyway. Do not worry. Maybe all this is a bit more than usual. But that is just how it is with this rain. And it is nothing I am not used to. [ Not with the way he didn't let that particular wound scar over, but that was willful and deliberate. ] There is also no need to thank me. Whether we meant to board or not, we are all riding the same train, towards a shared destination. I am not a Subway Master here, but all the same.

We have a responsibility to our passengers.

[ Speaking of, does Emporio want to get on so they can get out of the rain quicker. ]
seacub: (:])

[personal profile] seacub 2025-06-30 01:29 pm (UTC)(link)
Oh!

[The boy shakes his head- and, recognizing Emmet's offer, does in fact clamber on like the Subway Boss is the subway itself.]

No- that's okay. ...I'm glad actually. He's not exactly the social type.

...It might not mean much, but, you're the closest to a real subway I've ever been able to get a ride from. So you're still a Subway Master to me.
outbounds: (helping hand)

[personal profile] outbounds 2025-07-04 02:17 am (UTC)(link)
[ He just barks a soft laugh at that. ] I really, rrrrreally do not compare! [ Emmet demurs, the rhotic trills rumbling somewhere in the back of his throat as he adjusts himself to help let the Cubone get a little more comfortably secure of a grip. ] Pigniteback on the Emmet Express really isn't the same.

[ But, well, there aren't trains here, and given the current level of technology and infrastructure- that realistically isn't going to change any time soon. He'd be lying if he said he didn't miss them a little, same as everything else he's familiar with but might or might not be present here, but... ]

But a lot of things aren't. Doesn't mean they are necessarily bad. [ ... ] Back to the Archives, or somewhere else?
seacub: (:])

[personal profile] seacub 2025-07-08 02:58 pm (UTC)(link)
Well, I never got a real...pignite-back ride, until I got here too. So I'm plenty happy with that too.

[It's as Emmet said after all. It can still be good, even if it's different.]

...The archives, please. ...Thanks, Emmet.
outbounds: (faint attack)

[personal profile] outbounds 2025-07-08 04:26 pm (UTC)(link)
Hm? There is no need to thank me.

[ He's just doing what anyone should, in this position? Anyway, since Emporio's said he's the closest thing to an actual subway he's been able to get a ride from... Sure. He can play it up some.

(Emporio acts so responsible all the time, but he really is just a kid, isn't he?) ]


But. Okay. Destination set. White line special service to the archives, now departing. Please stand clear of the closing doors.

[ Off they go. ]
Edited 2025-07-08 16:27 (UTC)
seacub: (:])

ties this with a ribbon while weeping tbqh

[personal profile] seacub 2025-07-11 01:50 pm (UTC)(link)
[He really is, isn't he?

...Just doesn't really know how to be one, it seems. But in the same way, he doesn't know how to not be one- a comfort Emmet can partake in, as the boy muffles a laugh behind his hand.

Super Subway Emmet, now departing. Off they go, indeed.
]