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003 ⟡ MAY TEST DRIVE
⋆✩ test drive 03 ✩⋆
The day begins like any other.
Routines, eventful scenes, and boring errands — no matter what you were in the middle of, there's a moment where everything begins to feel wrong. A searing pain tears through your body, so intense that it feels like every nerve has been struck at once. Muscles spasm, joints scream in protest, and as you double over, you find yourself clawing or clinging at anything within your reach. As your attempts to maintain composure fail you, your bones begin to twist with an agonizing force, the pain rising in a crescendo until it becomes unbearable to even breathe. Then, as quickly as it began, everything stops.
For a single, terrifying moment, there's nothing. No sight, no sound, no touch, no taste, no smell — just the weight of nothingness swallowing you whole. The absence of sensation might even be worse than the pain, leaving you adrift in a void you can't escape. Hopelessness threatens every fiber of your existence, and try as you might to fight it, your darkest thoughts begin to surface, flooding your mind in an onslaught of suffocating feelings and ideas.
In the darkness, you hear a voice.
It's faint, a gentle flashing of something warm along the edges of your mind, like sunlight itself. It's a voice, but you can't identify who or what it comes from, how it sounds, or what it means — still, you know it's directed at you. Something tugs at your heart, a powerful ache that throbs once and ripples outwards. You can feel the aches again, like fresh sores throughout your body. You feel off, like something isn't quite right, like you're not where you should be, or who you should be. But the voice continues, whispered just beyond your understanding. The sound is warm like hope, and it wraps around you, distant yet intent, before you wake up.
i. arrivals
FROM TUNNELS DEEP
The scent of must meets your nostrils, perhaps more strongly than it normally would. To open your eyes is to meet the dark — though if you're fortunate it could be that something about this new body, or perhaps the body of another, leaves some faint illumination to see by. Either way it soon becomes clear that where you are is somewhere underground. They are deep and sprawling tunnels, with corners of some unknown civilization storied away in their many carvings and ruined pottery. Portions of the cavern walls even bear the appearance of old structures and dwellings, as if the earth itself swallowed a city whole.
Trickling through the tunnels in quiet streams are tendrils of fog. It's difficult to see, but not in the least hard to feel. The mist is damp and cloying, clinging to every inch it finds on you to the point that it seems to grasp at the very soul; and the longer one lets it have its way, the worst it feels. You begin to question your body. Your mind. Your very memories — are they really yours?
Staying underground may be unwise anyway. Diglett and Dugtrio soon make themselves known to the weary arrivals here, and unlike these newcomers they have had far too long to succumb to the mist. They will attack without hesitation, and the only options are to fight or flee above ground.
The forest above unfortunately is not much better. The fog here is thick, even if some light somehow makes its way through the canopy above. What could have once been helpful landmarks become sources of dizzying misunderstanding, and the gnarled trees seem to move when no one watches. Rescuers from the city will have their work cut out for them once it becomes clear how many could be stranded out there, and time will be of the essence. The sooner that these wanderers can be brought to the clinic to be treated, the better!
ii. under the weather
RAIN RAIN, GO AWAY
While it's not unusual to receive rain at this time of the year, the amount of rain is unnatural according to the Guild Leaders. To ensure no one suffers any more than they already have, all three are quick to open their doors to these new Pokemon in their midst. Or at least, they're quick to offer other foreigner's doors. Pokemon who originated from other worlds soon find themselves with new bunkmates and housemates, and with the rain as bad as it is there’s no good way to refuse.
It's best to remain in similar company after all, and until there’s time to sort out who fits where, it’s all these newcomers have.
THE WATER CYCLE
At first the signs are subtle. Those same symptoms from the forest can be felt, lasting only as long as a Pokemon is damp from the downpour outside. Even the gentle drizzle causes absent thoughts, an empty mind staring into the distant grey skies as you forget.
Staring longer still, as you remember. But is what you're remembering actually yours? Something about the concentration of forest mist in the form of raindrops changes the effects as the days go by. The body and mind rebel against what it knows doesn't belong, and it finally comes bursting out with a shout! Those memories you've seen, they aren't yours! They're someone else's!
And the world needs to hear it!
iii. the archives
RECORDS KEEPING
Polteageist's solution is as follows; instead of training their bodies out in the rain, everyone will be training their brains. There have been many questions raised over the last number of weeks, and now is the time for everyone to investigate the mysteries. Entering the Archives means entering a building of clear splendor, filled with couches and beanbags for sitting and beautiful flowers and plants to accentuate the green hues within the halls. The shelves are well stocked with records kept on stone tablets, and the additional guides within the guild are eager to help everyone find what they're looking for.
The illustrious leader of the Lum Berries is well aware however, that not everyone is willing to spend all their time reading. As it would be counterproductive to expect anyone to sit twiddling their thumbs (or tails, or ears) he has thus arranged for a few of the archive meeting rooms to host additional activities. They are simple things; there's classes on recording writings properly in clay before firing, minor history lessons where newly arrived Pokemon can share in what many others already know, and even community building exercises. They're nothing like the escape rooms organized during the last two months, but they're good for passing the time.
And eventually, the rain will hopefully calm down. A few skilled Psychic Pokemon are offering their services to keep others dry until then however, at least so that everyone can get home safely.
⟡ TDMs are game canon and act as events for the month they are posted.
⟡ New characters can link to their top level beneath the NEWBIE DIRECTORY
⟡ All new arrivals are not assigned to any one guild. However, if they participate in the Archive's bonding activities, they may receive a unique reward.
⟡ Remember that at least one thread for your application must come from the TDM! There is no comment minimum, but we will be looking for engagement, as well as for players and characters who take the time to delve into things like character thoughts, emotions, morality, and other deep themes. Take this time to engage with the setting as you would in game!
⟡ As a reminder, reserves and applications are permanently opened. Please see their respective pages for details on processing time.
⟡ Have any questions related to the TDM? Ask here! If your question is more general for the game, please make sure to direct it to the FAQ page instead. Thank you, and happy threading!
no subject
[A pause.]
I tried burying a Fletchling, once... but I ran out of energy before I got a hole big enough. I've just been hunting one thing at a time and bringing them back, instead.
no subject
[..ah...] ....I guess that's another reason for me to learn some ground stuff, huh...
...I mean, I definitely haven't seen any hunting, but, I'm still at least omnivorous, so it's probably important to know what the process is.
[Something something not taking the grocery store for granted, something.]
no subject
[Or Wishiwashi... but fish are gross. Between the two, he would rather eat bugs.]
If you want, I can bring you something the next time I go hunting - but I don't know how to cook things. I think they taste better raw.
no subject
...What makes bugs gross?
[Questions one would Not Expect from the former 'two-leg' between them!]
I don't know how to cook either, but I know the basic principle at least...have you ever had cooked meat though? Like, properly I mean, not burned up or something.
no subject
Normal bugs aren't bad - they're not good but they're fun to chase. But Joltiks are huge, and they're crunchy and wet at the same time. Yuck.
And... I've had some cooked food here. My owners wouldn't let me have any of their food. It is nice to not have to eat around the feathers, but cooked birds aren't as good as raw ones. And raw Pichus are always better.
no subject
...I would've expected it to be more like a shellfish at that scale...
[Huhhhh...] I see. I've only been eating what's cooked here.. ...I kind of wonder if I'd think the same, but it feels wrong to try that if I'm not doing the hunting...
[And well, he knows what that entails, so that's a whole other can of worms.]
no subject
[Seeing as he's barely even gotten close to the river in ThunderClan territory, he really doesn't know anything about aquatic life. Honestly, he might actually like fish if he gave it a chance.]
And you can come along for a hunt, if you want to. But I don't know how Cubones hunt.
[So they probably wouldn't catch much... teaching Laios was much simpler.]
no subject
no subject
[He says, although it still takes him a while of thinking before he really follows what Emporio is saying. Right... fish whose bones are on the outside.]
I guess bugs are like that, yeah. Even the small ones are crunchy and then full of juice. For Joltiks it's... like jelly, I think. And it um... [what's the word] it hurts a little to eat, like soda.
[Maybe wait for the electricity to leak out, first???]
no subject
...They still have meat after all. Uh-
[As a ground type, couldn't be him.]
...It...hurts?
...Wait, soda hurts??
no subject
[Hold on.]
Does soda not hurt you? It's spicy!