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003 ⟡ MAY TEST DRIVE
⋆✩ test drive 03 ✩⋆
The day begins like any other.
Routines, eventful scenes, and boring errands — no matter what you were in the middle of, there's a moment where everything begins to feel wrong. A searing pain tears through your body, so intense that it feels like every nerve has been struck at once. Muscles spasm, joints scream in protest, and as you double over, you find yourself clawing or clinging at anything within your reach. As your attempts to maintain composure fail you, your bones begin to twist with an agonizing force, the pain rising in a crescendo until it becomes unbearable to even breathe. Then, as quickly as it began, everything stops.
For a single, terrifying moment, there's nothing. No sight, no sound, no touch, no taste, no smell — just the weight of nothingness swallowing you whole. The absence of sensation might even be worse than the pain, leaving you adrift in a void you can't escape. Hopelessness threatens every fiber of your existence, and try as you might to fight it, your darkest thoughts begin to surface, flooding your mind in an onslaught of suffocating feelings and ideas.
In the darkness, you hear a voice.
It's faint, a gentle flashing of something warm along the edges of your mind, like sunlight itself. It's a voice, but you can't identify who or what it comes from, how it sounds, or what it means — still, you know it's directed at you. Something tugs at your heart, a powerful ache that throbs once and ripples outwards. You can feel the aches again, like fresh sores throughout your body. You feel off, like something isn't quite right, like you're not where you should be, or who you should be. But the voice continues, whispered just beyond your understanding. The sound is warm like hope, and it wraps around you, distant yet intent, before you wake up.
i. arrivals
FROM TUNNELS DEEP
The scent of must meets your nostrils, perhaps more strongly than it normally would. To open your eyes is to meet the dark — though if you're fortunate it could be that something about this new body, or perhaps the body of another, leaves some faint illumination to see by. Either way it soon becomes clear that where you are is somewhere underground. They are deep and sprawling tunnels, with corners of some unknown civilization storied away in their many carvings and ruined pottery. Portions of the cavern walls even bear the appearance of old structures and dwellings, as if the earth itself swallowed a city whole.
Trickling through the tunnels in quiet streams are tendrils of fog. It's difficult to see, but not in the least hard to feel. The mist is damp and cloying, clinging to every inch it finds on you to the point that it seems to grasp at the very soul; and the longer one lets it have its way, the worst it feels. You begin to question your body. Your mind. Your very memories — are they really yours?
Staying underground may be unwise anyway. Diglett and Dugtrio soon make themselves known to the weary arrivals here, and unlike these newcomers they have had far too long to succumb to the mist. They will attack without hesitation, and the only options are to fight or flee above ground.
The forest above unfortunately is not much better. The fog here is thick, even if some light somehow makes its way through the canopy above. What could have once been helpful landmarks become sources of dizzying misunderstanding, and the gnarled trees seem to move when no one watches. Rescuers from the city will have their work cut out for them once it becomes clear how many could be stranded out there, and time will be of the essence. The sooner that these wanderers can be brought to the clinic to be treated, the better!
ii. under the weather
RAIN RAIN, GO AWAY
While it's not unusual to receive rain at this time of the year, the amount of rain is unnatural according to the Guild Leaders. To ensure no one suffers any more than they already have, all three are quick to open their doors to these new Pokemon in their midst. Or at least, they're quick to offer other foreigner's doors. Pokemon who originated from other worlds soon find themselves with new bunkmates and housemates, and with the rain as bad as it is there’s no good way to refuse.
It's best to remain in similar company after all, and until there’s time to sort out who fits where, it’s all these newcomers have.
THE WATER CYCLE
At first the signs are subtle. Those same symptoms from the forest can be felt, lasting only as long as a Pokemon is damp from the downpour outside. Even the gentle drizzle causes absent thoughts, an empty mind staring into the distant grey skies as you forget.
Staring longer still, as you remember. But is what you're remembering actually yours? Something about the concentration of forest mist in the form of raindrops changes the effects as the days go by. The body and mind rebel against what it knows doesn't belong, and it finally comes bursting out with a shout! Those memories you've seen, they aren't yours! They're someone else's!
And the world needs to hear it!
iii. the archives
RECORDS KEEPING
Polteageist's solution is as follows; instead of training their bodies out in the rain, everyone will be training their brains. There have been many questions raised over the last number of weeks, and now is the time for everyone to investigate the mysteries. Entering the Archives means entering a building of clear splendor, filled with couches and beanbags for sitting and beautiful flowers and plants to accentuate the green hues within the halls. The shelves are well stocked with records kept on stone tablets, and the additional guides within the guild are eager to help everyone find what they're looking for.
The illustrious leader of the Lum Berries is well aware however, that not everyone is willing to spend all their time reading. As it would be counterproductive to expect anyone to sit twiddling their thumbs (or tails, or ears) he has thus arranged for a few of the archive meeting rooms to host additional activities. They are simple things; there's classes on recording writings properly in clay before firing, minor history lessons where newly arrived Pokemon can share in what many others already know, and even community building exercises. They're nothing like the escape rooms organized during the last two months, but they're good for passing the time.
And eventually, the rain will hopefully calm down. A few skilled Psychic Pokemon are offering their services to keep others dry until then however, at least so that everyone can get home safely.
⟡ TDMs are game canon and act as events for the month they are posted.
⟡ New characters can link to their top level beneath the NEWBIE DIRECTORY
⟡ All new arrivals are not assigned to any one guild. However, if they participate in the Archive's bonding activities, they may receive a unique reward.
⟡ Remember that at least one thread for your application must come from the TDM! There is no comment minimum, but we will be looking for engagement, as well as for players and characters who take the time to delve into things like character thoughts, emotions, morality, and other deep themes. Take this time to engage with the setting as you would in game!
⟡ As a reminder, reserves and applications are permanently opened. Please see their respective pages for details on processing time.
⟡ Have any questions related to the TDM? Ask here! If your question is more general for the game, please make sure to direct it to the FAQ page instead. Thank you, and happy threading!
[1/3]
[As he says it, he knows it's pointless to keep taunting. Siffrin didn't take the bait; they're not going to now. He should be grateful, but he's furious. Because if someone else went through the same thing, but didn't become a murderer, then that means...
... It doesn't mean anything. It's different. He's soulless. He knows that. And he's a complete and utter sniveling wretch who isn't even worth killing.]
[2/3]
[Thunder booms overhead, and the downpour somehow gets even worse. Suddenly, a new memory finds its way into Siffrin's mind.]
[3/3] (CW: child death, illness)
He's a child again, kneeling by his sibling's bed, his tears spilling onto their blanket. His hand is on their heart, feeling the pulse growing weaker and weaker.
"I... I'm sorry. Please, come back. Please..."
His sibling is dying-- dying because of him. And he knows they'll be together forever if this works, and it's for everyone's sake. But that doesn't make it any easier. He wipes blood from their lips with his free hand, not caring that it stains his white fur.
"Please... say something..." Will he still be able to hear their voice when he's absorbed their soul? What about their laugh? "Chara--"
It happens quietly. One moment, their heart is beating; the next, it isn't. Asriel wishes it was him more than anything.
And there's their cherry-red soul, materializing above their chest. If he doesn't absorb it now, it will all be for nothing.
But he still hugs their body one last time as their warmth begins to fade.]
[1/3]
[And the funny thing is, they definitely don't even think of themself as someone who 'wouldn't hurt anyone.' Siffrin would happily kill the King twenty times over; it's not the thought of being a pacifist that's stopping them from attacking Flowey now. But they're not planning to disabuse Flowey of the notion, if it's making him this mad!]
[2/3]
This isn't mine, it's gone! [It comes out as a loud hiss, the Shinx's back arching.]
[(It's gone, it's all gone! They will never remember! If it were their childhood, they'd be standing here right now, lost, with no idea about what they'd just been talking about!)]
[But oddly enough, that makes it easier to hold on to the details, for at least a little bit longer.]
[Appropriately enough, what Flowey gets in exchange isn't a memory: it's the absence of one. Something big and important to him, that he'll immediately trip over the gap of - it'll just be gone temporarily, however hard he grasps for it. But he'll know there should be something there.]
[3/3]
[It explains it, a little bit, maybe. Something like that, happening to a kid...]
[They're not sure how they feel about this anymore.]
[...no, they are. They feel bad for that kid, however long ago that was. They still can't feel anything but loathing for the flower in front of them.]
[They lash their tail in disgust and turn away from Flowey.] Well? Are you coming?
[He can stay alive, and be miserable, but they don't want to be in the rain with him any longer. Someone else at the archives can deal with him.]
[1/2]
[And then it's gone. Flowey blinks. All that's left is the headache and a familiar feeling: you can never go home again.]
[2/2]
[A small part of him, for a fleeting second, wants to throw himself to the ground in apology. Nobody else has ever understood what it's like. Even if he told them in one of his resets, they couldn't begin to comprehend. They would just forget again, anyway.
But he's too proud and too angry to do much as drop his sneer. And he's had enough of people pitying him for the next few years. So he doesn't say anything, both ignoring the traveler next to him and wanting to pick them apart like an insect under a microscope.]