002 ⟡ MARCH TEST DRIVE
⋆✩ test drive 02 ✩⋆
The day begins like any other.
Routines, eventful scenes, and boring errands — no matter what you were in the middle of, there's a moment where everything begins to feel wrong. A searing pain tears through your body, so intense that it feels like every nerve has been struck at once. Muscles spasm, joints scream in protest, and as you double over, you find yourself clawing or clinging at anything within your reach. As your attempts to maintain composure fail you, your bones begin to twist with an agonizing force, the pain rising in a crescendo until it becomes unbearable to even breathe. Then, as quickly as it began, everything stops.
For a single, terrifying moment, there's nothing. No sight, no sound, no touch, no taste, no smell — just the weight of nothingness swallowing you whole. The absence of sensation might even be worse than the pain, leaving you adrift in a void you can't escape. Hopelessness threatens every fiber of your existence, and try as you might to fight it, your darkest thoughts begin to surface, flooding your mind in an onslaught of suffocating feelings and ideas.
In the darkness, you hear a voice.
It's faint, a gentle flashing of something warm along the edges of your mind, like sunlight itself. It's a voice, but you can't identify who or what it comes from, how it sounds, or what it means — still, you know it's directed at you. Something tugs at your heart, a powerful ache that throbs once and ripples outwards. You can feel the aches again, like fresh sores throughout your body. You feel off, like something isn't quite right, like you're not where you should be, or who you should be. But the voice continues, whispered just beyond your understanding. The sound is warm like hope, and it wraps around you, distant yet intent, before you wake up.
i. arrivals
OUT OF THE WOODS
The fog that surrounds you and your fellow new arrivals is maddening, and something foreign wraps around not just your mind, but your body as a whole. A strange illness has long been spoken of and witnessed within and around Bottlecap Bay, and you're the unlucky bunch to arrive with it slithering its way in now.
The fog is heavily related to this mystery illness that has plagued Pokemon, both inside the city and wild, for some time now. Though the connection isn't easy to fully grasp, it becomes incredibly clear as time passes that the fog worsens the symptoms of the illness. Some Pokemon who traverse the fog come out just fine, but others fall ill with varying levels of severity.
As soon as the first reports come from the Cheri Berry guild indicating that a large amount of confused Pokemon have been spotted approaching Bottlecap Bay from the forest, the three guilds send their members out in forces. Rescue these newcomers and discover that they're just like you, and not just confused wild Pokemon. Dr. Denne firmly insists on bringing everyone they can to the Pokeclinic, so please hurry!
ii. nightmares over
LINGERING SHADOWS
How does it feel, when the Pokemon beside you wakes up with a calm stretch and a healthy, well-rested and rejuvenated smile? They feel great, they say, looking at you with worry and concern. What's wrong? You didn't feel that warm and wonderful sensation during the night, like being wrapped in a blanket of lullabies? How odd...
What could this possibly mean?
iii. pokeclinic
PRESSED FOR SPACE
Anyone who steps foot or paw into the Pokeclinic can tell immediately that it's overbooked. The main ward of rooms is packed, cots spilling out into the hallways, and even the lobby is beginning to look like an impromptu campsite. Pokemon staff shuffle, flutter and scramble around the bodies of ill Pokemon, performing checkups wherever they can find the space, applying medication and herbal treatments where necessary, and reassuring worrying family and friends.
In the midst of this chaos, it's not hard to see how mixups are occurring. It gets bad enough that even Polteageist themselves joins in on treatments, causing a shocked ripple of whispers and gasps any time they float by in a hurry. They can be heard, at times, firmly scolding those who make the mistakes, insisting that there's no excuse for poor health care, and that even in times of urgency, care and attention to detail is needed. But for the time being, this isn't enough to help.
So they put out a plea to the other guild leaders. The Pokeclinic needs everyone who can help to check up on patients, deliver meals and medications, and check records for mixups. Lum Berries are fewer in number, so it makes sense that they're being overwhelmed right now! Polteageist promises to make it worth everyone's while, of course. Any Pokemon who works within the clinic during this time will be awarded with points.
LEARNING YOUR BODY
⟡ TDMs are game canon and act as events for the month they are posted.
⟡ New characters can link to their top level beneath the NEWBIE DIRECTORY!
⟡ All new arrivals are not assigned to any one guild. However, if they assist with any of the clinic prompts, they may gain points for their future guild!
⟡ The creepy forest fog can be done away with temporarily through Pokemon moves, but always seems to work its way back like it has a mind or will of its own.
⟡ Remember that at least one thread for your application must come from the TDM! There is no comment minimum, but we will be looking for engagement, as well as for players and characters who take the time to delve into things like character thoughts, emotions, morality, and other deep themes. Take this time to engage with the setting as you would in game!
⟡ As of today, reserves and applications are now permanently open, with apps processed every other month! See information on their respective pages for details!
⟡ Have any questions related to the TDM? Ask here! If your question is more general for the game, please make sure to direct it to the FAQ page instead. Thank you, and happy threading!
no subject
Okay. Battle properties, Infernal Parade. What are they? Can see if I can help.
no subject
[Or any other status effect, but Burn is clearly what we're working with here! The move seems to take a lot more out of him than Hex, but he focuses long enough to launch it again, even as he takes a Heart Stamp for his troubles.]
And it has a fair chance of causing a burn itself!
no subject
[ Not that he knows how to manage it, but as something to note for the future. Maybe. If it ever comes to it. In theory they could Curse the Swoobat too, but the cost of that is maybe somewhat prohibitive, so. Burn is what they're working with. It's not a lot of the time that he takes on the more supportive role, but sometimes that's just how things work out.
Some of the Swoobats' eyes gleam with psychic power, the air growing heavy around the Zoroark and causing him to stumble— but the Snarls have taken their toll, and Emmet manages to push through the weakened telekinetic force in a blur of off-white and jagged shadow, fur streaming out behind him and leaving afterimages in his wake as he darts into and through the remaining Swoobat. A couple of the ones battered by his claws hastily try to back away, but still more, incensed beyond reason at the interlopers, chitter angrily as the circling Will-o-Wisps leave them with harsh burns. ]
no subject
[That might even be more useful here, considering it drops Special Attack. But Emmet hasn't managed the move yet, and pressure probably isn't going to help. Ingo follows after, doing his best to strike the Swoobat Emmet has just helpfully burned with a secondary wave of ghostly flame.]
no subject
(Funny thing, Bitter Malice and Infernal Parade being on parallel tracks.)
Not the time for it. There's a Swoobat whose eyes are gleaming with the telltale glow of some sort of Psychic attack, but— he doesn't notice any immediate effects as he lunges at it and snaps at its face, the bat backwinging rapidly with a squeak even as Emmet sails past and comes back for a second pass with U-turn, flames still burning bright around him as that particular bat goes down for the count. ]
You'd think. They'd think to start backing off by now.
[ They're not even the only team up here dealing with the Swoobat, and yet the Swoobat just... refuse to quit? A few even combine their efforts into a wide ranging Air Cutter, forcing him to let go of the flames for now and dive into another Shadow Sneak in their direction. ]
no subject
[These doubts aren't enough to stop Ingo in his advance, or even particularly slow him down. He snarls at another of the burnt bats, the flames around his neck flaring as he lays another reliable Hex. Focused, it's enough to bring that bat down as well, and he turns his attentions towards another.]
If it were like the ones I have seen, they would be glowing!
no subject
[ The remark does draw the ire of at least two of the remaining bats though, whoops, considering their next Air Slashes are rather sharply flung out, aimed to converge on his position. Well, his would-be position if he was just a bit slower. Wow, that actually carved a pretty decent gouge into the platform...
(He was clipped a little by one of the two, too close when the attacks were launched to have enough time to dodge completely, but it's fine.)
Shadows wreath his claws once more as he throws himself at a hapless bat caught out on its own, the phantasmal energy raking harshly across the Swoobat's underbelly and leaving it to fall to the platform in an exhausted faint. Time to work on cleaning up what's left of the swarm in earnest, now that he's spread burns across a decent amount of the crowd remaining. ]
no subject
[It's a bit of a sobering thought, but doesn't really change anything. A battle is a battle - and anyway, pacifying a frenzied or even simply angry Pokemon usually involves a good fight. Ingo rises onto his hind legs again, firing another Infernal Parade mostly in the direction of the two Swoobat who just attacked Emmet, though some of the flames do naturally singe those around them as well. It exposes him to another hit from an Air Slash, but at least he ducks a little.]